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Sonic Colors

Developer(s)Sonic Team
Publisher(s)Sega
SeriesSonic the Hedgehog
Platform(s)Wii
Release date(s)AUS November 11, 2010
EU November 12, 2010
NA November 16, 2010
JP November 18, 2010
Genre(s)Platform
Mode(s)Single-player, Multiplayer (2)
Input methodsWii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility4
Playable
GameIDsSNCE8P, SNCJ8P, SNCP8P
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic Colors (ソニック カラーズ Sonikku Karāzu in Japan, Sonic Colours in European and Australian markets) is a 2010 platforming game in the Sonic the Hedgehog series. The game has similar gameplay to the 2008 game Sonic Unleashed, using both side-scrolling and third-person perspectives.

Colors
  • 1Emulation Information
  • 2Problems
  • 3Enhancements
    • 3.160FPS
  • 4Configuration

Emulation Information

Controller Map Overlap

Sonic Colors is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Excessively Dark Rendering

When playing the PAL version in 50Hz mode, the game is significantly darker than in 60Hz modes. This occurs on console and is not an issue with Dolphin. To avoid this, use PAL60 mode when playing the PAL version of the game.

Problems

Missing Audio

Play sonic colors demo

Certain music effects, such as muffled and quieter music in underwater sections and muted music while going though pipes with the Drill wisp, are missing under DSP-HLE. The effects don't play in HLE. Boosting music plays properly though. All music effects work properly under DSP-LLE. Refer issue 10069.

Enhancements

60FPS

Enter this as an AR code in the game's configuration settings. This patch will unlock the game's frame rate from 30FPS on actual hardware to 60FPS. It can cause some minor physics issues (nevertheless, the game can still easily be completed). Reaching frame rates >30 FPS may require checking Store EFB Copies To Texture Only and/or increase the Emulated CPU Clock.

This code will make completing Asteroid Coaster Act 2 difficult at the point shown below. Using Boost should allow getting past.

Known problems

  • Aquarium Park, Act 1: The scripted loop at the beginning of the level bugs out, sometimes sending Sonic out of the stage to his death. To fix this, simply don't touch the controls at the start of the level. Sonic will get stuck in the loop, but then he'll get unstuck and continue through the loop. You can also disable the 60FPS patch for that particular section. Save states can be used even when the patch is enabled/disabled.
  • Every level: Noticeable lines appear under Sonic and stay for the whole game. Disabling anti-aliasing fixes this.
  • Tropical Resort, Act 1: If you jump at the right spot, the game will freeze.
Play

Sonic Colors Play Online

HD Texture Pack

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

ConfigSettingNotes
DSP Emulator EngineLLEPlay underwater and other sound effects appropriately.

Version Compatibility

The graph below charts the compatibility with Sonic Colors since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13495(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Sonic Colors Play Free

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r3661Windows XPIntelNVIDIA GeForce 7100Around 15FPS.
r3661Windows 7AMD Phenom X4 @ 3GHzNVIDIA GeForce 9800 GTAround 30FPS, lags in some places.
r6423Windows 7Intel Core 2 Quad Q8300ATI Radeon HD 4650Around 20FPS
r6423Windows 7Intel Core 2 Quad Q8200NVIDIA GeForce 9600 GTAround 20FPS, some minor glitches, black screen on Act II
r6473Windows 7AMD Phenom X4ATI Radeon HD 4850Around 20FPS, black screen when using pink wisp
r6603Windows 7Intel Core i5-750 @ 4GHzATI Radeon HD 5870Around 43+ FPS (unlimited, normal is 30). Only Some graphic problems, but barely noticeable.
r6790Windows 7AMD Athlon II X2 240 @ 2.81GHzNVIDIA GeForce GT 240OpenGL: 15-20FPS, no graphic or sound problems at all.
r7027Windows 7Intel Core 2 Duo @ 2.93GHzATI Radeon HD 455020-28FPS (75%-98%), Perfect game play. With No Problem
r7045Windows 7Intel Core 2 Quad Q6600NVIDIA GeForce 9800 GTDirectX11: 15-20FPS
r7128Windows XPAMD Phenom II X2 @ 3.50GHzATI Radeon HD 465025-30FPS (80%-100%), Perfect game play.
r7259Windows 7Intel Core i5-760 @ 2.8GHzNVIDIA GeForce GTX 470DirectX9: Locked at 30FPS, perfect game play & sound. (1920x1080)Louie82Y
r7259Windows 7AMD FX @ 4.5GHzAMD Radeon R9 295X2DirectX11: Super Perfect Gameplay, use this emulator for sonic colors(1920x1080)Angel X
r7332Windows 7AMD Phenom II X4 965 @ 3.4GHzNVIDIA GeForce GTX 460DirectX9: Locked at 30FPS, sometimes drops to 26-28FPS during small scale explosions, perfect game play & sound. (1920x1080)Grounder
r7436Windows 7AMD Phenom II X6 1055T @ 3.5GHzNVIDIA GeForce GTS 450Perfect: 60FPS Menu etc 30FPS in game With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,RDilus
r7473Windows 7AMD Phenom II X4 955 @ 3.2GHzATI Radeon HD 5750Perfect: Menu: 60FPS, Game: 30FPS (sometimes drops 25~28), with DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1680x1050, EFB Copy: Texture, OpenCL enabled, 64 bits mode.Juliannb
r7564Windows 7AMD Phenom X4 9350e @ 2.01GHzNVIDIA GeForce 9600 GTBlack screen after SEGA logo with Direct3D9; crashes at start up with OpenGL. UPDATE: Perfect with Direct3D9. I've disabled Progressive Scan, so black screen... never again!
r7612Windows 7Intel Quad Core @ 3.33GHzNVIDIA GeForce 9600 GTAround 25-30FPS (75-100%), no graphic & sound problemSonic1993
r7670Windows 7Intel Core i5-2500K @ 4.1GHzAMD Radeon HD 6850Works totally fine. Slight random slowdowns during intense action.MegaJump
r7671Windows 7Intel Core i7-860 @ 2.8GHzATI Radeon HD 485060FPS in menus and 30FPS in levels with DirectX11 16x Anisotropic Filtering, Scale 4x and Resolution 2560x1440. Deactivate V-Sync, Audio Throttle and uncheck RAM in EFB CopiesTimeWalker
r7719Windows 7Intel Core i5-2500K @ 3.3GHzAMD Radeon HD 6950Perfect. 30FPS in DX11 with AA Samples 4 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
3.0-363Windows 7Intel Core i5-750AMD Radeon HD 695030FPS in DX9 (AF16x, AA 9XSSAA) , random slowdowns but average is 30FPS,Lock threads to core and OpenMP.MinorOS
3.0-421Windows 7AMD Phenom II X4 @ 3.825GHzNVIDIA GeForce GTX 560 TiFPS varies between 20-30FPS, no matter what settings or plugin I use. 'Skip EFB Access from CPU' seems to help. Guess I need a better processor. The game plays perfectly however.AgainstYourThought
3.0-458Mac OS X 10.7.4Intel Core i7 @ 2.6GHzNVIDIA GeForce GT 650MAlmost rock solid 30FPS, perfect on almost all menus, so much better than I could have dreamed for. For some reason, the only place that lags in the game is... map screen for Tropical Resort. For some reason there the emulator thinks it's running at full speed. Also for some reason loading times are drastically improved compared to the actual console experience. The boost effect glitch occurs if I use fullscreen. UPDATE: I replaced my computer with an identical model (older model developed issues)... and it does NOT work nearly as well as above. Very choppy and at times laggy. Odd and worrying to say the least.Ac
3.0-715Windows 7Intel Core i7-950 @ 4GHzNVIDIA GeForce GTX 570Rock solid 30FPS. It never drops at all and no glitches or anything. DX9, 4x Native, 16x AF, 0x AA, Skip EFB from CPU, Texture EFB Copy, Fast Texture Cache, OpenCL, OpenMP. Turning on AA destroys the performance.Zharay
3.0-776Windows 7AMD Athlon II X4 645 @ 3.1GHzNVIDIA GeForce GTX 560 TiDirectX9: Works bad and slow. (15FPS) DirectX11: Some graphical glitches, often lags. (20-30FPS), OpenGL: Works great and mostly fast, sometimes little lags (25-30FPS)(1920x1080)SlaSh (L.V.)
3.0-787Windows 7Intel Core i5-2430m @ 2.4GHzIntel HD Graphics 3000Playable at 19-25FPS, no HUD, and slow gameplay.Ace12182
3.5Windows 7AMD FX-6350 @ 3.9GHzAMD Radeon HD 7770Completely playable. Slight to moderate slowdown in some areas. 25-30FPS. OpenGL, 2x Native, HLE Audio.Randompc1
3.5-367Windows 7AMD Phenom II x6 1090T @ 4.5GHzATI Radeon HD 5850Perfect, 60/29-30FPS, DX11, 1920x1080, Scaled EFB copy, pixel lighting, 16x AF, OpenMP texture decoder. Only one of the cutscenes had minor sound issues.ekp
3.5-607Windows 7Intel Core i7-2630QM @ 2.9GHzNVIDIA GeForce GTX 560mSeems to lag with all graphics cores and settings. I can only get around 60-70% speed (and 21-25FPS). performance is even worse with LLE. Very odd indeed, seeing as other people have it working near perfect, at least on older dolphin releases.Vgf89
4.0Windows 8.1Intel Core i3-4130 @ 3.4GHzIntel HD Graphics 4400Playable, 30FPS in-game and stage select, 60FPS in others menu. The game HUD does not appear without Custom projection hack marked zNear (Nothing typed in the box) MMU unmarked. 1x native resolution. Texture EFB copy. DirectX 9.Narvy
4.0-135Windows 7Intel Core i7 @ 2.6GHzNVIDIA GeForce GT 650MRuns well at solid 30FPS at 1440x900 with no glitches. For the most part, it can handle the 60FPS patch, but certain sections lag badly and Asteroid Coaster suffers from the FIFO overflow bug described above.Ac
4.0-1546Windows 7AMD FX-4130 @ 3.8GHzAMD Radeon HD 7850Near perfect. 30FPS (no EFB, 30FPS framelimit) with occasional slowdown. Running at 1080p with 4x aa, 16x af and FXAA filter. Everything is emulated perfectly except for two minor graphical bugs: some glow effect are less subtle than on the Wii, letters on the credits are invisible (but still intractable).RedstoneForge
4.0-4760Windows 7Intel Core i5-540M @ 2.53GHzNVIDIA NVS 5100MPlayable, 30-60FPS during stages. Menus at 60FPS. HUD visible. Running at 1x IR, no AF or AA.
4.0-5899Windows 7Intel Pentium G3258 @ 3.8GHzNVIDIA GeForce GT 63030/60FPS All the time with these settings: DirectX 11, 4x Anti-alising, 16x AF, 1366x768 Internal ResolutionQuote
5.0-rc-5Windows 10Intel Core i5-2500k @ 3.3GHzNVIDIA GeForce GTX 650 TiEmulação Perfeita 30FPS Full Speed com OpenGL, 1080p e 3X Resolução Interna e 4x AA, 16x AFWilljay_01
4.0-7005Windows 8.1Intel Core i5-4590AMD R9 28030FPS with OpenGL and 3X internal resolutionMors
5.0Windows 10Intel Xeon X5450 @ 3GHzNVIDIA GeForce 730While DirectX12 turned on with 3x native resolution at a window resolution of 1280x720 around 25-30FPS, but when it locks to 30FPS it feels way more than what it shows.ĐeäTh
5.0Windows 10Intel Core 2 Quad Q9505 @ 2.83GHzNVIDIA GeForce GTX 650Playable 30FPS most of the time, with some stuttering on first minutes of gameplay. FPS dropped to 22 on certain parts of Sweet Mountain. Using DirectX 11, 3x native resolution.jonasbantunes
5.0-200Windows 10Intel Core i7-5820K @ 3.3GHzNVIDIA GeForce GTX 960Runs at 4k 30FPS no problems runs at 2k 60FPS(With code) but needs to turn the CPU clock speed up a lot.Brimaster2000
5.0-13424Windows 10AMD Ryzen 5 3600 @ 3.6GHzNVIDIA GeForce GT 1030The game runs at 4k30fps fine, and at 1080p60fps fine at 165% clock speed fine. The game is fully beatable with no discernible issues, though I'd actually recommend playing in native resolution. The bloom is broken above internal resolution with scaled EFB copy on, as is the depth of field, and turning off scaled EFB copy makes the game present at 480p frame anyways.Luig

Gameplay Videos

Virtual Console
  • Sonic the Hedgehog(1991/2008)
  • Sonic the Hedgehog 2(1992/2008)
  • Sonic the Hedgehog Chaos(1993/2009)
  • Sonic 3D Blast(1996/2007)
  • Sonic the Hedgehog(1991/2006)
  • Sonic the Hedgehog 2(1992/2007)
  • Sonic the Hedgehog 3(1994/2007)
  • Sonic & Knuckles(1994/2009)
  • GameCube
  • Sonic Adventure 2: Battle(2001)
  • Sonic Mega Collection(2002)
  • Sonic Adventure DX: Director's Cut (Beta)(2002)
  • Sonic Adventure DX: Director's Cut(2003)
  • Sonic Heroes(2003)
  • Sonic Gems Collection(2005)
  • Shadow the Hedgehog(2005)
  • Nintendo Wii
  • Sonic and the Secret Rings(2007)
  • Sonic Unleashed(2008)
  • Sonic and the Black Knight(2009)
  • Sonic Colors(2010)
  • WiiWare
    Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Sonic_Colors&oldid=175402'

    Sonic Colors Play Free Downloads

    Sonic Colors

    Sonic the Hedgehog races through incredible theme park inspired worlds to rescue a colorful alien race from the clutches of Dr. Eggman. With unique power-ups fueled by the alien’s energy, Sonic is able to access hidden areas like never before!

    The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic’s home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps, and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it’s a test he’ll pass with flying colors!

    Sonic Colors accelerates Sonic to adrenaline-pumping super speeds and blasts him through obstacles in ways never before seen in a Sonic game. The alien Wisp’s featured in the game each have a unique “Color Power” that, once freed, Sonic is able to absorb while speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser). Stringing the Wisp power-ups together creates a combo that increases Sonic’s boost gauge even more quickly and exclusive Wisp power-ups will be available for both Wii and Nintendo DS versions, ensuring a unique and super speedy gameplay experience for Sonic fans everywhere.

    Features

    • Non-stop high-speed action
    • Collect and engage the new power-ups derived from the colored energy of the Wisps!
    • Unique Color Power for the Wii and Nintendo DS
    • Perfect blend of 3D and classic 2D perspectives on Wii and solid 2D dual-screen gameplay on Nintendo DS!

    Sonic Colors Play Free Play

    As of May 20, 2014, the Nintendo Wi-Fi Connection service for Nintendo DSi and Wii systems has been retired. Online features of this game are no longer available after this date but this game still provides an entertaining experience in offline mode.